All characters playable, even if it means the brick chop bonus stage would have to go (replacing it with a SFII style barrel stage wouldn't be bad). I've always felt this one had the damage a bit too high relative to others in the KOF series. Same can be said for Chaos Field or 1944. Instead of losing a hit point and otherwise having the game proceed almost as if nothing happened, have the character die and get sent back to the starting point like Zupapa, Bubble Memories/Symphony, etc. Replace the hit points system with individual lives. Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!" Two working class dudes, one black one white, just baked a tray of ten cookies together.Īn oligarch walks in and grabs nine cookies for himself. The Intro Theme makes for excellent boss music. ogg soundtrack with tracks from Total Annihilation. Playing Stage 5 with Hero blaring in the background is epic. ogg soundtrack with tracks from Jets 'n Guns. Here's some minor mods I've already made to some of my shmups:Ĭleaned up the bullet sprites to make them stand out more. How could Zun leave this game broken? It's the best-looking shmup he's ever made. It would make the dangerous overheating system come into play way more often.įix the goddamn scoring system. Twin Seeds DX, not just specific elemental ones. Make all bullets graze-able to supercharge your shots ala. Replace the muddled shield/super-mode item drop chaining system with the Reflect/collect gold system of Giga Wing. My X-Arcade works by emulating keyboard input so joy2key is not an option Give the game proper health bars instead of that HP crap! For both Randy and the bosses, so you can actually see what's going on at a glance.Īlways outnumbered, never outgunned - No zuo no dieĪutofire, natch. Cleans up the collision detection so everything registers as it should, and perhaps add more obvious hit sparks. Tightens up the controls to make them more responsive. Got a lot of love for Randy, but it's always been a damn shame that it's just that little bit too ropey for its own good. ~ Edward Randy: The Cliffhanger / Collision detection & animation fix / Healthbar mod ~ ~ Samurai Spirits RPG / Complete Translation ~ It's been 70% complete for about five years. Really would love a to see a complete translation for this. He would also be perfect for fighting the end boss because he can move fast enough to hunt him down on opposite sides of the screen. It might make it easier, but speed running would be great, as the double-tap dash and slide has lots of possibilities. I'd love to see a SFC hack that replaces the clunky, unwieldy Richter in Dracula XX with the one from Symphony, with all his moves, including that belting run, full screen slide, and various supers.Įven though XX doesn't have great stage design, using that Richter would open the game right up. ~ Dracula XX / Super Famicom / Wholesale Sprite Replacement ~Īfter discussing this in the CV miscellanies thread and then playing the opening of Symphony last night, it struck me that Richter in Symphony probably has the greatest handling of all the vampire slayers, but never made it into a classic Akumajo Dracula game. This can be anything, from added 2-player modes, new sprites, whatever - but keeping it in the realms of feasible possibility! It's not much fun to imagine stuff that can't be realistically done. 1500DS Spirits Vol.To clarify: Existing games that you would love to see an addition, fix, change, translation or adaptation of the code.The Above Packs and ROMsets contain the following ROMs. You can download these sets from the bellow. This is also known as Nintendo DS ROMs Pack or Nintendo DS ROMs Collection. These Sets contain almost all Nintendo DS ROMs. Nintendo DS ROMset is a collection of NDS ROMs.
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